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- Path: manawatu.planet.co.nz!news
- From: kurg@manawatu.gen.nz (Damon Davies)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: need help on A1200/030 board programming
- Date: 27 Feb 1996 20:32:24 GMT
- Organization: PlaNet (NZ) Manawatu, Palmerston Nth, New Zealand +64 6 357-9245
- Message-ID: <772.6632T572T2649@manawatu.gen.nz>
- References: <4gb9ao$104@sunsystem5.informatik.tu-muenchen.de>
- <1189.6628T141T1560@wr.com.au> <38232664@kone.fipnet.fi>
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-
- >> Yeah, it's not really a problem, as long as the programmer recognises
- >> fast ram (which unfortunately a lot of games don't seem to do..).
-
- >You dont have to "recognise" FAST-ram, just dont force stuff
- >into CHIP-ram which does not need to be there, ie. only
- >gfx data, samples, display memory etc.
-
- >-- _
- >a Stellar programmer _ //
- >"Amiga - back for the future" \X/
-
- Just an ellaboration:
-
- This is how you do it in assembler "Section TheCode,code" will put the code
- in fast ram preferably, but in chip if there is no fast."Section
- TheCode,code_f" will put the code in fast only! and fail if there is none.
- "Section TheCode,code_c" will put the code in chip memory only. You also
- have the directive data,data_F,data_C.
-
- Damon.
-